The Texturing Artist is a person with 2D drawing and painting skills, he / she understands lighting, shades, colours and composition of the art work. He / she creates realistic textures that are applied to 3D models and environments in games, TV, shows etc.

120 hours (2 months)
Center, Mobile, Online
KLiC English
₹ ₹ 5000/-
Course Fees and Placement Assistance facility fee is non-refundable and non-transferable
(LJ) Mode is available only in Maharashtra State
* Terms and Conditions applicable Click Here

Inclusive of Course fees, Examination fees and Certification fees
This course includes:

This course includes:

  • Language: English
  • Duration: 120 hours (2 months)
  • Learning Mode: Center, Mobile, Online
  • Jurisdiction: Nationwide
  • Certificate of Completion

Eligibility

Eligibility

  • Learner should preferably a std. 10th Pass student (Not Compulsory)
  • It is desirable that Learner should have done MS-CIT Course (Not Compulsory)

Need

KLiC 3D Artist (Texturing and Lighting)

The Texturing Artist is a person with 2D drawing and painting skills, he / she understands lighting, shades, colours and composition of the art work. He / she creates realistic textures that are applied to 3D models and environments in games, TV, shows etc.

120 hours (2 months)

Center, Mobile, Online

KLiC 3D Artist (Texturing and Lighting)

₹ 5000/-

Course Fee is applicable all over India


₹ 500/-

(Placement Assistance)

Placement Assistance Facility is available for Maharashtra State only

Placement Assistance Facility is optional

Course Fees and Placement Assistance facility fee is non-refundable and non-transferable


Inclusive of Course fees, Examination fees and Certification fees. Terms and Conditions applicable. Click here

This course includes:

  • Language: English
  • Duration: 120 hours (2 months)
  • Learning Mode: Center, Mobile, Online
  • Jurisdiction: Nationwide
  • Certificate of Completion

Eligibility

  • Learner should preferably a std. 10th Pass student (Not Compulsory)
  • It is desirable that Learner should have done MS-CIT Course (Not Compulsory)

List of ALCs

What you'll learn ?

Texturing is the process of creating and applying textures to the 3D model whereas Lighting is the visual representation. The roles of texturing and lighting are vital in 3D commercials and product visualization.


Certification

  • KLiC courses are recognised by Yashwantrao Chavan Maharashtra Open University (YCMOU).
  • MKCL provides certificate to the KLiC learner after his/her successful course completion.
  • Yashwantrao Chavan Maharashtra Open University (YCMOU) provides mark sheet to successfully passed KLiC learners (Jurisdiction: Maharashtra).

Important Dates

  • Batch Commencement: One batch in each calendar month (January to December)
  • Date(s) of Application and Fee Payment by Learner: 1st - 30th day of each calendar month
  • Date(s) of Learner Confirmation by ALC: 1st - 30th day of each calendar month
  • Course Start Date and Date of Issuing Learner Login: Date of admission confirmation

Academic Approach

The course focuses on practical knowledge and application. The aim is to make the learner efficient and to offer him or her rewarding career.

Learning Methodology
  • The participants get the Overview of the course, use of tools and their application in real life
  • He or She learns about available career opportunities, roles to be performed at the workplace
  • Learner gets to know various parts, functions and inter relations of the tool
  • At the Beginner Level, the learner knows the Simple Application Development Technology
  • Encourage him or her to develop integral skills required to make them job-ready

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Syllabus

Download Syllabus

KLiC 3D Lighting & Texturing Artist

  • Watching 3D movies
  • Entering into CGI industry
  • Beginning with CGI
  • Taking a career path in 3D industry
  • Freelancing ,Selling 3D Content
  • Getting started with 3D software
  • Working with Blender
  • Situation first model
  • What is Lighting
  • How to use spot lamp to create table lamp lighting
  • How to apply atmospheric lighting to Desert scene
  • How to use point lamp to create lightball with pillars
  • How to use area light to create TV unit light setup
  • What are advantages of cycles render in lighting
  • How to use Global illumination colour bleeding light bouncing
  • How to use Light Path Node to create realistic glass
  • How to use Blackbody Node for color temperature
  • How to use emission shader to create neon light
  • How to illuminate a brick room using primitives with emitting light
  • How to light interior room using IES light
  • How to create IES lighting manually
  • How to use studio light for presenting a organic monster model
  • How to enhance Pool table using  HDRI lighting
  • How to add realism to a scene using Gobo light
  • How to use Normal Map in lighting
  • How to bake AO maps for indoor room
  • How to add Bloom Effect to an image using composite nodes
  • How to enhance dessert scene by using Sun flare
  • How to use spot lamp as light shafts from the Tree
  • How to use camera and emission to create bokeh effect
  • How to add caustics for under water scene
  • How to enhance a Corridor scene by adding fog
  • How to create day lighting for indoor scene
  • How to light indoor scene in game engine
  • How to create night lighting for indoor scene
  • How to create night lighting for Desert scene
  • Begin with 3D Texturing: a new Texturing artist takes references
  • How to create Earth / Globe
  • How to create Colgate Box
  • How to create Match box
  • How to create different types of Maps
  • How to create Sword
  • How to create Stone
  • How to create Monster
  • How to apply Shaders to Primitive
  • How to texture on Sphere Objects in cycle render
  • How to create Wooden chair
  • How to create Bulb
  • How to create Glass and Milk Texture
  • How to create Gold
  • How to create Bronze
  • How to create Anisotropic Utensils
  • How to create Tea Cup (Ceramic Shading)
  • How to create Subsurface Scattering
  • How to use Projection Painting
  • Other than CG Lighting artist in brief
  • The Story of CGI

Skills: 3D movies, Comprehend CGI, CG Lighting artist, Open ended activity, Lighting to 3D Primitive, Different types lights & light setup, presenting a organic model, lighting scenes according to environment or ambience. CG Texturing artist, Open ended activity, Texture to 3D Primitive, Different types of Maps, Start using xNormal, Monster, Anisotropic Utensils, Projection Painting

Outputs: Realistic glass, Desert scene, IES light, Gobo light, Bloom Effect, Indoor scene, Night lighting for Desert scene, Bokeh effect, HDRI lighting Earth/Globe, Sword, Stone, Wooden Chair, Glass and Milk texture, Bronze, Subsurface Scattering, Match Box

Gobo light on table

 

Tree with Light Shafts

 

Caustics for under water scene

 

Wooden Chair

 

Match Box


Evaluation Pattern

Evaluation Pattern of KLiC Courses consists of 4 Sections as per below table:

Section No. Section Name Total Marks Minimum Passing Marks
1 Learning Progression 25 10
2 Internal Assessment 25 10
3 Final Online Examination 50 20
  Total 100 40
4 SUPWs (Socially Useful and Productive Work in form of Assignments) 5 Assignments 2 Assignments to be Completed & Uploaded
YCMOU Mark Sheet

Printed Mark Sheet will be issued by YCMOU on successful completion of Section 1, Section 2 and Section 3 and will be delivered to the learner by MKCL.
YCMOU Mark Sheet will be available only for Maharashtra jurisdiction learners.

MKCL's KLiC Certificate

The certificate will be provided to the learner who will satisfy the below criteria:

  1. Learners who have successfully completed above mentioned 3 Sections i.e. Section 1, Section 2 and Section 3
  2. Additionally, learner should have completed Section 4 (i.e. Section 4 will comprise of SUPWs i.e. Socially Useful and Productive Work in form of Assignments)
    • Learner has to complete and upload minimum 2 out of 5 Assignments

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Syllabus

Objectives of the syllabus:

Evaluation Pattern

Evaluation Pattern

Evaluation Pattern of KLiC Courses consists of 4 Sections as per below table:

Section No. Section Name Total Marks Minimum Passing Marks
1 Learning Progression 25 10
2 Internal Assessment 25 10
3 Final Online Examination 50 20
  Total 100 40
4 SUPWs (Socially Useful and Productive Work in form of Assignments) 5 Assignments 2 Assignments to be Completed & Uploaded